void main()\n
{\n
- mediump vec4 vertexPosition = uMvpMatrix *ComputeVertexPosition();\n
+ mediump vec4 vertexPosition = uMvpMatrix * ComputeVertexPosition();\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
desiredHeightValue->Get( desiredHeight );
}
+ mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
+
Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME );
if( pixelAreaValue )
{
mWrapModeV = Dali::WrapMode::Type( value );
}
- mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
-
Property::Value* syncLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING );
if( syncLoading )
{