// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
+// load policies
+DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, IMMEDIATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, ATTACHED )
+DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY )
+
// release policies
DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY )
DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DETACHED )
mMaskingData( ),
mDesiredSize( size ),
mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mTextures(),
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
+ mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ),
mReleasePolicy( DevelImageVisual::ReleasePolicy::DETACHED ),
+ mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
mAttemptAtlasing( false ),
- mLoading( false )
+ mLoading( false ),
+ mOrientationCorrection( true )
{
}
mMaskingData( ),
mDesiredSize(),
mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mTextures(),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
+ mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ),
mReleasePolicy( DevelImageVisual::ReleasePolicy::DESTROYED ),
+ mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
mAttemptAtlasing( false ),
- mLoading( false )
+ mLoading( false ),
+ mOrientationCorrection( true )
{
}
{
DoSetProperty( Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second );
}
+ else if ( keyValue.first == LOAD_POLICY_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::LOAD_POLICY, keyValue.second );
+ }
else if( keyValue.first == RELEASE_POLICY_NAME )
{
DoSetProperty( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, keyValue.second );
}
+ else if( keyValue.first == ORIENTATION_CORRECTION_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
+ }
}
}
+ // Load image immediately if LOAD_POLICY requires it
+ if ( mLoadPolicy == DevelImageVisual::LoadPolicy::IMMEDIATE )
+ {
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
+ }
}
void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
case Toolkit::ImageVisual::Property::ATLASING:
{
- bool atlasing = false;
- mAttemptAtlasing = value.Get( atlasing );
+ value.Get( mAttemptAtlasing );
break;
}
mReleasePolicy = DevelImageVisual::ReleasePolicy::Type( releasePolicy );
break;
}
+
+ case Toolkit::DevelImageVisual::Property::LOAD_POLICY:
+ {
+ int loadPolicy;
+ Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy );
+ mLoadPolicy = DevelImageVisual::LoadPolicy::Type( loadPolicy );
+ break;
+ }
+ case Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION:
+ {
+ bool orientationCorrection( mOrientationCorrection );
+ if( value.Get( orientationCorrection ) )
+ {
+ mOrientationCorrection = orientationCorrection;
+ }
+ break;
+ }
}
}
return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
-/*
-( VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode,
- ImageVisual::MaskingData* maskInfo, bool synchronousLoading,
- TextureManager::TextureId textureId, Vector4& textureRect, bool& atlasingStatus, bool& loadingStatus
- */
-void ImageVisual::InitializeRenderer()
+void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection,
+ TextureManager::ReloadPolicy forceReload )
{
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
-
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- if( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
+ ImageAtlasManagerPtr atlasManager = nullptr;
+ AtlasUploadObserver* atlasUploadObserver = nullptr;
+ auto textureObserver = this;
+
+ if( atlasing )
{
- bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ atlasManager = mFactoryCache.GetAtlasManager();
+ atlasUploadObserver = this;
+ }
- Vector4 atlasRect;
+ textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
+ mMaskingData, IsSynchronousResourceLoading(), mTextureId,
+ atlasRect, atlasing, mLoading, mWrapModeU,
+ mWrapModeV, textureObserver, atlasUploadObserver, atlasManager,
+ mOrientationCorrection,
+ forceReload );
- auto attemptAtlasing = mAttemptAtlasing;
+ if( atlasing ) // Flag needs to be set before creating renderer
+ {
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ else
+ {
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ }
+}
- // texture set has to be created first as we need to know if atlasing succeeded or not
- // when selecting the shader
- TextureSet textures =
- textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
- mMaskingData, IsSynchronousResourceLoading(), mTextureId,
- atlasRect, attemptAtlasing, mLoading, mWrapModeU,
- mWrapModeV, this, this, mFactoryCache.GetAtlasManager());
- if(attemptAtlasing)
- {
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- }
- CreateRenderer( textures );
+bool ImageVisual::AttemptAtlasing()
+{
+ return ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
+}
- if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
- {
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
- if( !defaultWrapMode ) // custom wrap mode
- {
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
- }
- }
+void ImageVisual::InitializeRenderer()
+{
+ auto attemptAtlasing = AttemptAtlasing();
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
+
+ if( mTextureId == TextureManager::INVALID_TEXTURE_ID && ! mTextures ) // Only load the texture once
+ {
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
}
- else
+
+ CreateRenderer( mTextures );
+ mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
+
+ if( attemptAtlasing ) // the texture is packed inside atlas
{
- auto attemptAtlasing = false;
- // for custom shader or remote image, atlas is not applied
- Vector4 atlasRect; // ignored in this case
- TextureSet textures =
- textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
- mMaskingData, IsSynchronousResourceLoading(), mTextureId,
- atlasRect, attemptAtlasing, mLoading, mWrapModeU, mWrapModeV, this,
- nullptr, nullptr); // no atlasing
- DALI_ASSERT_DEBUG(attemptAtlasing == false);
- CreateRenderer( textures );
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+
+ if( !defaultWrapMode ) // custom wrap mode
+ {
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ }
}
}
else
{
// reuse existing code for regular images
- CreateRenderer( textures );
+ CreateRenderer( textures ); // Textures will be retreived from Image
}
ApplyImageToSampler( image );
}
mPlacementActor.Reset();
// Image loaded and ready to display
- ResourceReady();
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
}
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing );
+
if( mMaskingData != NULL )
{
map.Insert( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() );
map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
}
+ map.Insert( Toolkit::DevelImageVisual::Property::LOAD_POLICY, mLoadPolicy );
map.Insert( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
-
+ map.Insert( Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
}
void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
}
}
+void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes )
+{
+ // Check if action is valid for this visual type and perform action if possible
+
+ switch ( actionName )
+ {
+ case DevelImageVisual::Action::RELOAD:
+ {
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::FORCED );
+ break;
+ }
+ }
+}
+
void ImageVisual::OnSetTransform()
{
if( mImpl->mRenderer )
}
}
+bool ImageVisual::IsResourceReady() const
+{
+ return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
+ mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED );
+}
+
Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping )
{
Shader shader;
// From existing atlas manager
void ImageVisual::UploadCompleted()
{
- // Texture has been uploaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ // Texture has been uploaded. If weak handle is holding a placement actor,
+ // it is the time to add the renderer to actor.
Actor actor = mPlacementActor.GetHandle();
if( actor )
{
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
actor.AddRenderer( mImpl->mRenderer );
-
// reset the weak handle so that the renderer only get added to actor once
mPlacementActor.Reset();
}
+ // Image loaded
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
mLoading = false;
}
// From Texture Manager
-void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas,
+ const Vector4& atlasRectangle )
{
+ Toolkit::Visual::ResourceStatus resourceStatus;
Actor actor = mPlacementActor.GetHandle();
if( actor )
{
if( mImpl->mRenderer )
{
+ if( usingAtlas )
+ {
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+ }
+
actor.AddRenderer( mImpl->mRenderer );
// reset the weak handle so that the renderer only get added to actor once
mPlacementActor.Reset();
-
if( loadingSuccess )
{
Sampler sampler = Sampler::New();
ApplyImageToSampler( brokenImage );
}
- // Image loaded and ready to display
- ResourceReady();
}
}
+ // Storing TextureSet needed when renderer staged.
+ if( ! mImpl->mRenderer )
+ {
+ mTextures = textureSet;
+ }
+
+ // Image loaded, set status regardless of staged status.
+ if( loadingSuccess )
+ {
+ resourceStatus = Toolkit::Visual::ResourceStatus::READY;
+ }
+ else
+ {
+ resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
+ }
+ // Signal to observers ( control ) that resources are ready. Must be all resources.
+ ResourceReady( resourceStatus );
mLoading = false;
}