}
// From Texture Manager
-void ImageVisual::UploadComplete( bool loadingSuccess, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
{
Actor actor = mPlacementActor.GetHandle();
if( actor )