Refactoring ImageVisualShaderFactory::GetShader
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
index b8abd9b..650c508 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/visuals/image/image-visual.h>
 
 // EXTERNAL HEADERS
-#include <cstring> // for strlen()
-#include <dali/public-api/actors/layer.h>
-#include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/rendering/texture-devel.h>
 #include <dali/devel-api/scripting/enum-helper.h>
 #include <dali/devel-api/scripting/scripting.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/actors/layer.h>
+#include <cstring> // for strlen()
 
 // INTERNAL HEADERS
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
-#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
-#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
-#include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
-#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
-#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
-
 // fitting modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SHRINK_TO_FIT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SCALE_TO_FILL )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_WIDTH )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_HEIGHT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, DEFAULT )
-DALI_ENUM_TO_STRING_TABLE_END( FITTING_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
+DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
 
 // sampling modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( SAMPLING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NEAREST )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, LINEAR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_NEAREST )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_LINEAR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NO_FILTER )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, DONT_CARE )
-DALI_ENUM_TO_STRING_TABLE_END( SAMPLING_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
+DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
 
 // wrap modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
-DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
+DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
 
 // load policies
-DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED )
-DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
+DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
 
 // release policies
-DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER )
-DALI_ENUM_TO_STRING_TABLE_END( RELEASE_POLICY )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
+DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
 
 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
-const float PIXEL_ALIGN_ON = 1.0f;
+const float PIXEL_ALIGN_ON  = 1.0f;
 const float PIXEL_ALIGN_OFF = 0.0f;
 
-Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize )
+Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
 {
   Geometry geometry;
 
-  if( gridSize == ImageDimensions( 1, 1 ) )
+  if(gridSize == ImageDimensions(1, 1))
   {
-    geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+    geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
   }
   else
   {
-    geometry = VisualFactoryCache::CreateGridGeometry( gridSize );
+    geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
   }
 
   return geometry;
@@ -118,177 +115,195 @@ Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridS
 
 } // unnamed namespace
 
-
-ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
-                                 ImageVisualShaderFactory& shaderFactory,
-                                 const VisualUrl& imageUrl,
-                                 const Property::Map& properties,
-                                 ImageDimensions size,
-                                 FittingMode::Type fittingMode,
-                                 Dali::SamplingMode::Type samplingMode )
+ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
+                                ImageVisualShaderFactory& shaderFactory,
+                                const VisualUrl&          imageUrl,
+                                const Property::Map&      properties,
+                                ImageDimensions           size,
+                                FittingMode::Type         fittingMode,
+                                Dali::SamplingMode::Type  samplingMode)
 {
-  ImageVisualPtr imageVisualPtr( new ImageVisual( factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode ) );
-  imageVisualPtr->SetProperties( properties );
+  ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
+  imageVisualPtr->SetProperties(properties);
+  imageVisualPtr->Initialize();
   return imageVisualPtr;
 }
 
-ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
-                                 ImageVisualShaderFactory& shaderFactory,
-                                 const VisualUrl& imageUrl,
-                                 ImageDimensions size,
-                                 FittingMode::Type fittingMode,
-                                 Dali::SamplingMode::Type samplingMode )
+ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
+                                ImageVisualShaderFactory& shaderFactory,
+                                const VisualUrl&          imageUrl,
+                                ImageDimensions           size,
+                                FittingMode::Type         fittingMode,
+                                Dali::SamplingMode::Type  samplingMode)
 {
-  return new ImageVisual( factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode );
+  ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
+  imageVisualPtr->Initialize();
+  return imageVisualPtr;
 }
 
-ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
-                          ImageVisualShaderFactory& shaderFactory,
-                          const VisualUrl& imageUrl,
-                          ImageDimensions size,
-                          FittingMode::Type fittingMode,
-                          Dali::SamplingMode::Type samplingMode )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE ),
-  mPixelArea( FULL_TEXTURE_RECT ),
+ImageVisual::ImageVisual(VisualFactoryCache&       factoryCache,
+                         ImageVisualShaderFactory& shaderFactory,
+                         const VisualUrl&          imageUrl,
+                         ImageDimensions           size,
+                         FittingMode::Type         fittingMode,
+                         Dali::SamplingMode::Type  samplingMode)
+: Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
+  mPixelArea(FULL_TEXTURE_RECT),
   mPlacementActor(),
-  mImageUrl( imageUrl ),
-  mMaskingData( ),
-  mDesiredSize( size ),
-  mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+  mImageUrl(imageUrl),
+  mMaskingData(),
+  mDesiredSize(size),
+  mTextureId(TextureManager::INVALID_TEXTURE_ID),
   mTextures(),
-  mImageVisualShaderFactory( shaderFactory ),
-  mFittingMode( fittingMode ),
-  mSamplingMode( samplingMode ),
-  mWrapModeU( WrapMode::DEFAULT ),
-  mWrapModeV( WrapMode::DEFAULT ),
-  mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
-  mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DETACHED ),
-  mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
-  mAtlasRectSize( 0, 0 ),
-  mAttemptAtlasing( false ),
-  mLoading( false ),
-  mOrientationCorrection( true )
+  mImageVisualShaderFactory(shaderFactory),
+  mFittingMode(fittingMode),
+  mSamplingMode(samplingMode),
+  mWrapModeU(WrapMode::DEFAULT),
+  mWrapModeV(WrapMode::DEFAULT),
+  mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
+  mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
+  mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
+  mAtlasRectSize(0, 0),
+  mLoadState(TextureManager::LoadState::NOT_STARTED),
+  mAttemptAtlasing(false),
+  mOrientationCorrection(true)
 {
-  EnablePreMultipliedAlpha( mFactoryCache.GetPreMultiplyOnLoad() );
+  EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
 }
 
 ImageVisual::~ImageVisual()
 {
-  if( Stage::IsInstalled() )
+  if(Stage::IsInstalled())
   {
-    if( mMaskingData )
+    if(mMaskingData)
     {
       // TextureManager could have been deleted before the actor that contains this
       // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
       // is still valid before accessing texture manager.
-      if( mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID )
+      if(mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
       {
         TextureManager& textureManager = mFactoryCache.GetTextureManager();
-        textureManager.Remove( mMaskingData->mAlphaMaskId, this );
+        textureManager.Remove(mMaskingData->mAlphaMaskId, this);
+      }
+    }
+
+    if(mImageUrl.IsValid())
+    {
+      // Decrease reference count of External Resources :
+      // EncodedImageBuffer or ExternalTextures.
+      // Ensure the stage is still valid before accessing texture manager.
+      if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+      {
+        TextureManager& textureManager = mFactoryCache.GetTextureManager();
+        textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
+      }
+      else if(mImageUrl.IsBufferResource())
+      {
+        TextureManager& textureManager = mFactoryCache.GetTextureManager();
+        textureManager.RemoveExternalEncodedImageBuffer(mImageUrl.GetUrl());
       }
     }
 
     // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
-    if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID  ) && ( mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER ) )
+    if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
     {
       RemoveTexture();
     }
   }
 }
 
-void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
+void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
 {
   // Url is already received in constructor
-  for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
+  for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
   {
-    KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
-    if( keyValue.first.type == Property::Key::INDEX )
+    KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
+    if(keyValue.first.type == Property::Key::INDEX)
     {
-      DoSetProperty( keyValue.first.indexKey, keyValue.second );
+      DoSetProperty(keyValue.first.indexKey, keyValue.second);
     }
     else
     {
-      if( keyValue.first == IMAGE_FITTING_MODE )
+      if(keyValue.first == IMAGE_FITTING_MODE)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
       }
-      else if( keyValue.first == IMAGE_SAMPLING_MODE )
+      else if(keyValue.first == IMAGE_SAMPLING_MODE)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
       }
-      else if( keyValue.first == IMAGE_DESIRED_WIDTH )
+      else if(keyValue.first == IMAGE_DESIRED_WIDTH)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
       }
-      else if( keyValue.first == IMAGE_DESIRED_HEIGHT )
+      else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
       }
-      else if( keyValue.first == PIXEL_AREA_UNIFORM_NAME )
+      else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
       }
-      else if( keyValue.first == IMAGE_WRAP_MODE_U )
+      else if(keyValue.first == IMAGE_WRAP_MODE_U)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
       }
-      else if( keyValue.first == IMAGE_WRAP_MODE_V )
+      else if(keyValue.first == IMAGE_WRAP_MODE_V)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
       }
-      else if( keyValue.first == SYNCHRONOUS_LOADING )
+      else if(keyValue.first == SYNCHRONOUS_LOADING)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
       }
-      else if( keyValue.first == IMAGE_ATLASING )
+      else if(keyValue.first == IMAGE_ATLASING)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
       }
-      else if( keyValue.first == ALPHA_MASK_URL )
+      else if(keyValue.first == ALPHA_MASK_URL)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
       }
-      else if( keyValue.first == MASK_CONTENT_SCALE_NAME )
+      else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
       }
-      else if( keyValue.first == CROP_TO_MASK_NAME )
+      else if(keyValue.first == CROP_TO_MASK_NAME)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
       }
-      else if ( keyValue.first == LOAD_POLICY_NAME )
+      else if(keyValue.first == LOAD_POLICY_NAME)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
       }
-      else if( keyValue.first == RELEASE_POLICY_NAME )
+      else if(keyValue.first == RELEASE_POLICY_NAME)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
       }
-      else if( keyValue.first == ORIENTATION_CORRECTION_NAME )
+      else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
       {
-        DoSetProperty( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
+        DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
       }
     }
   }
   // Load image immediately if LOAD_POLICY requires it
-  if ( mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE )
+  if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
   {
     auto attemptAtlasing = AttemptAtlasing();
-    LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
-                 TextureManager::ReloadPolicy::CACHED  );
+    LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
   }
 }
 
-void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
+void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
 {
-  switch( index )
+  switch(index)
   {
     case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
     {
       bool sync = false;
-      if( value.Get( sync ) )
+      if(value.Get(sync))
       {
-        if( sync )
+        if(sync)
         {
           mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
         }
@@ -307,9 +322,9 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
     {
       float desiredWidth = 0.0f;
-      if( value.Get( desiredWidth ) )
+      if(value.Get(desiredWidth))
       {
-        mDesiredSize.SetWidth( desiredWidth );
+        mDesiredSize.SetWidth(desiredWidth);
       }
       else
       {
@@ -321,9 +336,9 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
     {
       float desiredHeight = 0.0f;
-      if( value.Get( desiredHeight ) )
+      if(value.Get(desiredHeight))
       {
-        mDesiredSize.SetHeight( desiredHeight );
+        mDesiredSize.SetHeight(desiredHeight);
       }
       else
       {
@@ -335,51 +350,51 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
     case Toolkit::ImageVisual::Property::FITTING_MODE:
     {
       int fittingMode = 0;
-      Scripting::GetEnumerationProperty( value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode );
-      mFittingMode = Dali::FittingMode::Type( fittingMode );
+      Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
+      mFittingMode = Dali::FittingMode::Type(fittingMode);
       break;
     }
 
     case Toolkit::ImageVisual::Property::SAMPLING_MODE:
     {
       int samplingMode = 0;
-      Scripting::GetEnumerationProperty( value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode );
-      mSamplingMode = Dali::SamplingMode::Type( samplingMode );
+      Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
+      mSamplingMode = Dali::SamplingMode::Type(samplingMode);
       break;
     }
 
     case Toolkit::ImageVisual::Property::PIXEL_AREA:
     {
-      value.Get( mPixelArea );
+      value.Get(mPixelArea);
       break;
     }
 
     case Toolkit::ImageVisual::Property::WRAP_MODE_U:
     {
       int wrapMode = 0;
-      Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
-      mWrapModeU = Dali::WrapMode::Type( wrapMode );
+      Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
+      mWrapModeU = Dali::WrapMode::Type(wrapMode);
       break;
     }
 
     case Toolkit::ImageVisual::Property::WRAP_MODE_V:
     {
       int wrapMode = 0;
-      Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
-      mWrapModeV = Dali::WrapMode::Type( wrapMode );
+      Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
+      mWrapModeV = Dali::WrapMode::Type(wrapMode);
       break;
     }
 
     case Toolkit::ImageVisual::Property::ATLASING:
     {
-      value.Get( mAttemptAtlasing );
+      value.Get(mAttemptAtlasing);
       break;
     }
 
     case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
     {
       std::string alphaUrl = "";
-      if( value.Get( alphaUrl ) )
+      if(value.Get(alphaUrl))
       {
         AllocateMaskData();
         mMaskingData->mAlphaMaskUrl = alphaUrl;
@@ -390,7 +405,7 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
     case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
     {
       float scale = 1.0f;
-      if( value.Get( scale ) )
+      if(value.Get(scale))
       {
         AllocateMaskData();
         mMaskingData->mContentScaleFactor = scale;
@@ -400,8 +415,8 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
 
     case Toolkit::ImageVisual::Property::CROP_TO_MASK:
     {
-      bool crop=false;
-      if( value.Get( crop ) )
+      bool crop = false;
+      if(value.Get(crop))
       {
         AllocateMaskData();
         mMaskingData->mCropToMask = crop;
@@ -412,22 +427,22 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
     {
       int releasePolicy = 0;
-      Scripting::GetEnumerationProperty( value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy );
-      mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type( releasePolicy );
+      Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
+      mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
       break;
     }
 
     case Toolkit::ImageVisual::Property::LOAD_POLICY:
     {
       int loadPolicy = 0;
-      Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy );
-      mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type( loadPolicy );
+      Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
+      mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
       break;
     }
     case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
     {
-      bool orientationCorrection( mOrientationCorrection );
-      if( value.Get( orientationCorrection ) )
+      bool orientationCorrection(mOrientationCorrection);
+      if(value.Get(orientationCorrection))
       {
         mOrientationCorrection = orientationCorrection;
       }
@@ -438,23 +453,23 @@ void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& v
 
 void ImageVisual::AllocateMaskData()
 {
-  if( !mMaskingData )
+  if(!mMaskingData)
   {
     mMaskingData.reset(new TextureManager::MaskingData());
   }
 }
 
-void ImageVisual::GetNaturalSize( Vector2& naturalSize )
+void ImageVisual::GetNaturalSize(Vector2& naturalSize)
 {
-  if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
+  if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
   {
     naturalSize.x = mDesiredSize.GetWidth();
     naturalSize.y = mDesiredSize.GetHeight();
     return;
   }
-  else if( mImpl->mRenderer ) // Check if we have a loaded image
+  else if(mImpl->mRenderer) // Check if we have a loaded image
   {
-    if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED )
+    if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
     {
       naturalSize.x = mAtlasRectSize.GetWidth();
       naturalSize.y = mAtlasRectSize.GetHeight();
@@ -462,10 +477,10 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize )
     }
 
     auto textureSet = mImpl->mRenderer.GetTextures();
-    if( textureSet )
+    if(textureSet)
     {
       auto texture = textureSet.GetTexture(0);
-      if( texture )
+      if(texture)
       {
         naturalSize.x = texture.GetWidth();
         naturalSize.y = texture.GetHeight();
@@ -474,32 +489,38 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize )
     }
   }
 
-  if( mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
-           mMaskingData->mCropToMask )
+  if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
+     mMaskingData->mCropToMask)
   {
-    ImageDimensions dimensions = Dali::GetClosestImageSize( mMaskingData->mAlphaMaskUrl.GetUrl() );
-    if( dimensions != ImageDimensions( 0, 0 ) )
+    ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
+    if(dimensions != ImageDimensions(0, 0))
     {
       naturalSize.x = dimensions.GetWidth();
       naturalSize.y = dimensions.GetHeight();
     }
     return;
   }
-  else if( mImageUrl.IsValid() )
+  else if(mImageUrl.IsValid())
   {
-    if( mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
+    if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
     {
-      ImageDimensions dimensions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
+      ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
 
-      if( dimensions != ImageDimensions( 0, 0 ) )
+      if(dimensions != ImageDimensions(0, 0))
       {
         naturalSize.x = dimensions.GetWidth();
         naturalSize.y = dimensions.GetHeight();
       }
       else
       {
-        Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-
+        Actor actor = mPlacementActor.GetHandle();
+        Vector2 imageSize = Vector2::ZERO;
+        if(actor)
+        {
+          imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+        }
+        mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+        Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
         naturalSize.x = brokenImage.GetWidth();
         naturalSize.y = brokenImage.GetWidth();
       }
@@ -509,98 +530,92 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize )
   naturalSize = Vector2::ZERO;
 }
 
-void ImageVisual::CreateRenderer( TextureSet& textureSet )
+void ImageVisual::OnInitialize()
 {
   Geometry geometry;
-  Shader shader;
 
-  if( !mImpl->mCustomShader )
+  // Get the geometry
+  if(mImpl->mCustomShader)
+  {
+    geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
+  }
+  else // Get any geometry associated with the texture
   {
     TextureManager& textureManager = mFactoryCache.GetTextureManager();
 
-    uint32_t firstElementCount {0u};
-    uint32_t secondElementCount {0u};
+    uint32_t firstElementCount{0u};
+    uint32_t secondElementCount{0u};
     geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
-    if(!firstElementCount && !secondElementCount)
-    {
-      geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
-    }
 
-    shader = mImageVisualShaderFactory.GetShader( mFactoryCache,
-                             mImpl->mFlags & Impl::IS_ATLASING_APPLIED,
-                             mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE,
-                             IsRoundedCornerRequired() );
-  }
-  else
-  {
-    geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
-    if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
-    {
-      // Use custom hints
-      shader = Shader::New( mImageVisualShaderFactory.GetVertexShaderSource(), mImageVisualShaderFactory.GetFragmentShaderSource(), mImpl->mCustomShader->mHints );
-      shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
-    }
-    else
+    if(!firstElementCount && !secondElementCount) // Otherwise use quad
     {
-      shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
-                            mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader,
-                            mImpl->mCustomShader->mHints );
-      if( mImpl->mCustomShader->mVertexShader.empty() )
-      {
-        shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
-      }
+      geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
     }
   }
 
-  // Set pixel align off as default.
-  // ToDo: Pixel align causes issues such as rattling image animation.
-  // We should trun it off until issues are resolved
-  shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
-
-  mImpl->mRenderer = Renderer::New( geometry, shader );
-  if( textureSet )
+  // Increase reference count of External Resources :
+  // EncodedImageBuffer or ExternalTextures.
+  // Reference count will be decreased at destructor of the visual.
+  if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
   {
-    mImpl->mRenderer.SetTextures( textureSet );
+    TextureManager& textureManager = mFactoryCache.GetTextureManager();
+    textureManager.UseExternalResource(mImageUrl.GetUrl());
   }
-  // else still waiting for texture load to finish.
+
+  Shader shader = GenerateShader();
+
+  // Create the renderer
+  mImpl->mRenderer = Renderer::New(geometry, shader);
 
   //Register transform properties
-  mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+  mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
 
-  EnablePreMultipliedAlpha( IsPreMultipliedAlphaEnabled() );
+  EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
 }
 
-void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection,
-                               TextureManager::ReloadPolicy forceReload )
+void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
 {
   TextureManager& textureManager = mFactoryCache.GetTextureManager();
 
-  ImageAtlasManagerPtr atlasManager = nullptr;
+  ImageAtlasManagerPtr atlasManager        = nullptr;
   AtlasUploadObserver* atlasUploadObserver = nullptr;
-  auto textureObserver = this;
+  auto                 textureObserver     = this;
 
-  if( atlasing )
+  if(atlasing)
   {
-    atlasManager = mFactoryCache.GetAtlasManager();
+    atlasManager        = mFactoryCache.GetAtlasManager();
     atlasUploadObserver = this;
   }
 
   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
-    ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
-    : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+                             ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+                             : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
 
-  textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
-                                         mMaskingData, IsSynchronousLoadingRequired(), mTextureId,
-                                         atlasRect, mAtlasRectSize, atlasing, mLoading, mWrapModeU,
-                                         mWrapModeV, textureObserver, atlasUploadObserver, atlasManager,
-                                         mOrientationCorrection, forceReload, preMultiplyOnLoad);
+  bool synchronousLoading = IsSynchronousLoadingRequired();
+  bool loadingStatus;
 
-  if( textures )
+  textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, mWrapModeU, mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
+
+  if(textures)
+  {
+    if(loadingStatus)
+    {
+      mLoadState = TextureManager::LoadState::LOADING;
+    }
+    else
+    {
+      mLoadState = TextureManager::LoadState::LOAD_FINISHED;
+    }
+
+    EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
+  }
+  else if(synchronousLoading)
   {
-    EnablePreMultipliedAlpha( preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD );
+    // Synchronous loading is failed
+    mLoadState = TextureManager::LoadState::LOAD_FAILED;
   }
 
-  if( atlasing ) // Flag needs to be set before creating renderer
+  if(atlasing) // Flag needs to be set before creating renderer
   {
     mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
   }
@@ -612,7 +627,7 @@ void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& t
 
 bool ImageVisual::AttemptAtlasing()
 {
-  return ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
+  return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
 }
 
 void ImageVisual::InitializeRenderer()
@@ -628,45 +643,51 @@ void ImageVisual::InitializeRenderer()
   //  - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
   //  - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
   //  - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
-  if( ! mTextures )
+  if(!mTextures)
   {
-    if( mTextureId == TextureManager::INVALID_TEXTURE_ID )
+    if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
     {
-      LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
-                   TextureManager::ReloadPolicy::CACHED );
+      LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
     }
     else
     {
-      mTextures = mFactoryCache.GetTextureManager().GetTextureSet( mTextureId );
+      mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
     }
   }
 
-  CreateRenderer( mTextures );
-  mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
+  if(mTextures)
+  {
+    mImpl->mRenderer.SetTextures(mTextures);
+    if(DevelTexture::IsNative(mTextures.GetTexture(0)))
+    {
+      UpdateShader();
+    }
+    mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
+  }
 
-  if( attemptAtlasing ) // the texture is packed inside atlas
+  if(attemptAtlasing) // the texture is packed inside atlas
   {
-    mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+    mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
 
     bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
 
-    if( !defaultWrapMode ) // custom wrap mode
+    if(!defaultWrapMode) // custom wrap mode
     {
-      Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
-      wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
-      mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+      Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
+      wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
+      mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
     }
   }
 }
 
-void ImageVisual::DoSetOnScene( Actor& actor )
+void ImageVisual::DoSetOnScene(Actor& actor)
 {
-  if( mImageUrl.IsValid() )
+  if(mImageUrl.IsValid())
   {
     InitializeRenderer();
   }
 
-  if( !mImpl->mRenderer )
+  if(!mImpl->mRenderer)
   {
     return;
   }
@@ -674,101 +695,116 @@ void ImageVisual::DoSetOnScene( Actor& actor )
   mPlacementActor = actor;
   // Search the Actor tree to find if Layer UI behaviour set.
   Layer layer = actor.GetLayer();
-  if( layer && layer.GetProperty<Layer::Behavior>( Layer::Property::BEHAVIOR ) == Layer::LAYER_3D )
+  if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
   {
-     // Layer 3D set, do not align pixels
-     mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+    // Layer 3D set, do not align pixels
+    mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
   }
 
-  if( mPixelArea != FULL_TEXTURE_RECT )
+  if(mPixelArea != FULL_TEXTURE_RECT)
   {
-    mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+    mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
   }
 
-  if( mLoading == false )
+  if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
   {
-    actor.AddRenderer( mImpl->mRenderer );
+    actor.AddRenderer(mImpl->mRenderer);
     mPlacementActor.Reset();
 
     // Image loaded and ready to display
-    ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+    ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+  }
+  else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
+  {
+    Vector2 imageSize = Vector2::ZERO;
+    if(actor)
+    {
+      imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+    }
+    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+    actor.AddRenderer(mImpl->mRenderer);
+    mPlacementActor.Reset();
+
+    ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
   }
 }
 
-void ImageVisual::DoSetOffScene( Actor& actor )
+void ImageVisual::DoSetOffScene(Actor& actor)
 {
   // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
 
-  // Image release is dependent on the ReleasePolicy, renderer is destroyed.
-  actor.RemoveRenderer( mImpl->mRenderer);
-  if( mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED )
+  // Image release is dependent on the ReleasePolicy, renderer is removed.
+  actor.RemoveRenderer(mImpl->mRenderer);
+  if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
   {
     RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
     mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
+
+    TextureSet textureSet = TextureSet::New();
+    mImpl->mRenderer.SetTextures(textureSet);
+
+    mLoadState = TextureManager::LoadState::NOT_STARTED;
   }
 
-  mLoading = false;
-  mImpl->mRenderer.Reset();
   mPlacementActor.Reset();
 }
 
-void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
+void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
 {
   map.Clear();
-  map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+  map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
 
   bool sync = IsSynchronousLoadingRequired();
-  map.Insert( SYNCHRONOUS_LOADING, sync );
-  if( mImageUrl.IsValid() )
+  map.Insert(SYNCHRONOUS_LOADING, sync);
+  if(mImageUrl.IsValid())
   {
-    map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
-    map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
-    map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
+    map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
+    map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
+    map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
   }
 
-  map.Insert( Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode );
-  map.Insert( Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode );
+  map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
+  map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
 
-  map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
-  map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
-  map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+  map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
+  map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
+  map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
 
-  map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing );
+  map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
 
-  if( mMaskingData != NULL )
+  if(mMaskingData != NULL)
   {
-    map.Insert( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() );
-    map.Insert( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor );
-    map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
+    map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
+    map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
+    map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
   }
 
-  map.Insert( Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy );
-  map.Insert( Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
-  map.Insert( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
+  map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
+  map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
+  map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
 }
 
-void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
 {
   map.Clear();
-  map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
-  if( mImageUrl.IsValid() )
+  map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  if(mImageUrl.IsValid())
   {
-    map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
-    map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
+    map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
+    map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
   }
 }
 
-void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes )
+void ImageVisual::OnDoAction(const Dali::Property::Index actionName, const Dali::Property::Value& attributes)
 {
   // Check if action is valid for this visual type and perform action if possible
 
-  switch ( actionName )
+  switch(actionName)
   {
     case DevelImageVisual::Action::RELOAD:
     {
       auto attemptAtlasing = AttemptAtlasing();
-      LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
-                   TextureManager::ReloadPolicy::FORCED );
+      LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
       break;
     }
   }
@@ -776,16 +812,25 @@ void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali
 
 void ImageVisual::OnSetTransform()
 {
-  if( mImpl->mRenderer )
+  if(mImpl->mRenderer)
   {
-    mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+    mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
   }
 }
 
 bool ImageVisual::IsResourceReady() const
 {
-  return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
-           mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED );
+  return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
+          mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
+}
+
+void ImageVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
 }
 
 // From existing atlas manager
@@ -794,134 +839,218 @@ void ImageVisual::UploadCompleted()
   // Texture has been uploaded. If weak handle is holding a placement actor,
   // it is the time to add the renderer to actor.
   Actor actor = mPlacementActor.GetHandle();
-  if( actor )
+  if(actor)
   {
-    mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
-    actor.AddRenderer( mImpl->mRenderer );
+    mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
+    actor.AddRenderer(mImpl->mRenderer);
     // reset the weak handle so that the renderer only get added to actor once
     mPlacementActor.Reset();
   }
+
   // Image loaded
-  ResourceReady( Toolkit::Visual::ResourceStatus::READY );
-  mLoading = false;
+  ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+  mLoadState = TextureManager::LoadState::LOAD_FINISHED;
 }
 
 // From Texture Manager
-void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas,
-                                  const Vector4& atlasRectangle, bool preMultiplied )
+void ImageVisual::UploadComplete(bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied)
 {
   Toolkit::Visual::ResourceStatus resourceStatus;
-  if( mImpl->mRenderer )
+  if(mImpl->mRenderer)
   {
-    if( usingAtlas )
+    if(usingAtlas)
     {
-      mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+      mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
     }
 
-    EnablePreMultipliedAlpha( preMultiplied );
+    EnablePreMultipliedAlpha(preMultiplied);
 
     Actor actor = mPlacementActor.GetHandle();
-    if( actor )
+    if(!loadingSuccess)
     {
-      actor.AddRenderer( mImpl->mRenderer );
-      // reset the weak handle so that the renderer only get added to actor once
-      mPlacementActor.Reset();
+      Vector2 imageSize = Vector2::ZERO;
+      if(actor)
+      {
+        imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+      }
+      mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+      textureSet = mImpl->mRenderer.GetTextures();
     }
-
-    if( !loadingSuccess )
+    else
     {
-      Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-
-      textureSet = TextureSet::New();
-      textureSet.SetTexture(0u, brokenImage);
-      mImpl->mRenderer.SetTextures( textureSet );
+      Sampler sampler = Sampler::New();
+      sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+      textureSet.SetSampler(0u, sampler);
+      mImpl->mRenderer.SetTextures(textureSet);
     }
 
-    Sampler sampler = Sampler::New();
-    sampler.SetWrapMode(  mWrapModeU, mWrapModeV  );
-    textureSet.SetSampler( 0u, sampler );
-    mImpl->mRenderer.SetTextures(textureSet);
-
+    if(actor)
+    {
+      actor.AddRenderer(mImpl->mRenderer);
+      // reset the weak handle so that the renderer only get added to actor once
+      mPlacementActor.Reset();
+    }
   }
 
   // Storing TextureSet needed when renderer staged.
-  if( ! mImpl->mRenderer )
+  if(!mImpl->mRenderer)
   {
     mTextures = textureSet;
   }
 
   // Image loaded, set status regardless of staged status.
-  if( loadingSuccess )
+  if(loadingSuccess)
   {
     resourceStatus = Toolkit::Visual::ResourceStatus::READY;
+    mLoadState     = TextureManager::LoadState::LOAD_FINISHED;
   }
   else
   {
     resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
+    mLoadState     = TextureManager::LoadState::LOAD_FAILED;
   }
 
   // use geometry if needed
-  if( loadingSuccess )
+  if(loadingSuccess)
   {
     uint32_t firstElementCount{0u};
     uint32_t secondElementCount{0u};
-    auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
-    if (mImpl->mRenderer && geometry)
+    auto     geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
+    if(mImpl->mRenderer && geometry)
     {
       mImpl->mRenderer.SetGeometry(geometry);
       Dali::DevelRenderer::DrawCommand drawCommand{};
       drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
 
-      if (firstElementCount)
+      if(firstElementCount)
       {
-        drawCommand.firstIndex = 0;
+        drawCommand.firstIndex   = 0;
         drawCommand.elementCount = firstElementCount;
-        drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
+        drawCommand.queue        = DevelRenderer::RENDER_QUEUE_OPAQUE;
         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
       }
 
-      if (secondElementCount)
+      if(secondElementCount)
       {
-        drawCommand.firstIndex = firstElementCount;
+        drawCommand.firstIndex   = firstElementCount;
         drawCommand.elementCount = secondElementCount;
-        drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
+        drawCommand.queue        = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
       }
     }
   }
 
   // Signal to observers ( control ) that resources are ready. Must be all resources.
-  ResourceReady( resourceStatus );
-  mLoading = false;
+  ResourceReady(resourceStatus);
 }
 
 void ImageVisual::RemoveTexture()
 {
-  if( mTextureId != TextureManager::INVALID_TEXTURE_ID )
+  if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
   {
-    mFactoryCache.GetTextureManager().Remove( mTextureId, this );
+    mFactoryCache.GetTextureManager().Remove(mTextureId, this);
     mTextureId = TextureManager::INVALID_TEXTURE_ID;
   }
   else
   {
-    Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
-    Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
-    if( index != Property::INVALID_INDEX )
+    Vector4         atlasRect(0.f, 0.f, 1.f, 1.f);
+    Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
+    if(index != Property::INVALID_INDEX)
     {
-      Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
-      atlasRectValue.Get( atlasRect );
+      Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
+      atlasRectValue.Get(atlasRect);
     }
 
     TextureSet textureSet = mImpl->mRenderer.GetTextures();
-    mImpl->mRenderer.Reset();
 
-    if( index != Property::INVALID_INDEX )
+    if(index != Property::INVALID_INDEX)
     {
-      mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+      mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
     }
   }
 }
 
+Shader ImageVisual::GenerateShader() const
+{
+  Shader shader;
+
+  bool             usesWholeTexture  = true;
+  const bool       useStandardShader = !mImpl->mCustomShader;
+  const bool       useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
+
+  if(useStandardShader)
+  {
+    // Create and cache the standard shader
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      ImageVisualShaderFeature::FeatureBuilder()
+      .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
+      .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
+      .EnableRoundedCorner(IsRoundedCornerRequired())
+      .EnableBorderline(IsBorderlineRequired())
+      .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
+    );
+  }
+  else
+  {
+    std::string_view vertexShaderView;
+    std::string_view fragmentShaderView;
+
+    if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
+    {
+      vertexShaderView = mImpl->mCustomShader->mVertexShader;
+      usesWholeTexture = false; // Impossible to tell.
+    }
+    else
+    {
+      vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
+    }
+
+    if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
+    {
+      fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
+    }
+    else
+    {
+      fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
+    }
+
+    // If the texture is native, we may need to change prefix and sampler in
+    // the fragment shader
+    if(useNativeImage)
+    {
+      bool        modifiedFragmentShader = false;
+      Texture     nativeTexture          = mTextures.GetTexture(0);
+      std::string fragmentShaderString   = std::string(fragmentShaderView);
+
+      modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
+      if(modifiedFragmentShader)
+      {
+        fragmentShaderView = fragmentShaderString;
+      }
+
+      // Create shader here cause fragmentShaderString scope issue
+      shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+    }
+    else
+    {
+      shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+    }
+  }
+
+  if(usesWholeTexture)
+  {
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+
+  // Set pixel align off as default.
+  // ToDo: Pixel align causes issues such as rattling image animation.
+  // We should trun it off until issues are resolved
+  shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
+
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit