// CLASS HEADER
#include <dali-toolkit/internal/visuals/image/image-visual.h>
-// EXTERNAL HEADER
-#include <cstring> // for strncasecmp
+// EXTERNAL HEADERS
+#include <cstring> // for strlen()
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
-// INTERNAL HEADER
+// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
namespace Dali
{
namespace
{
-const char HTTP_URL[] = "http://";
-const char HTTPS_URL[] = "https://";
// property names
const char * const IMAGE_FITTING_MODE( "fittingMode" );
const char * const IMAGE_SAMPLING_MODE( "samplingMode" );
const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
-const char * const IMAGE_WRAP_MODE_U("wrapModeU");
-const char * const IMAGE_WRAP_MODE_V("wrapModeV");
const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
-const char * const BATCHING_ENABLED( "batchingEnabled" );
+const char * const IMAGE_ATLASING("atlasing");
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
-const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
-const std::string WRAP_MODE_UNIFORM_NAME = "wrapMode";
-
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump mat4 uModelMatrix;\n
+ uniform mediump mat4 uViewMatrix;\n
+ uniform mediump mat4 uProjection;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
void main()\n
{\n
- mediump vec4 vertexPosition = uMvpMatrix * ComputeVertexPosition();\n
+ mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n
+ vertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
+ vertexPosition = uProjection * vertexPosition;\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
varying mediump vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
uniform lowp vec4 uColor;\n
- uniform lowp vec4 mixColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
uniform lowp float preMultipliedAlpha;\n
\n
lowp vec4 visualMixColor()\n
{\n
- return vec4( mixColor.rgb * mix( 1.0, mixColor.a, preMultipliedAlpha ), mixColor.a );\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
}\n
void main()\n
{\n
uniform sampler2D sTexture;\n
uniform mediump vec4 uAtlasRect;\n
uniform lowp vec4 uColor;\n
- uniform lowp vec4 mixColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
uniform lowp float preMultipliedAlpha;\n
\n
lowp vec4 visualMixColor()\n
{\n
- return vec4( mixColor.rgb * mix( 1.0, mixColor.a, preMultipliedAlpha ), mixColor.a );\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
}\n
\n
void main()\n
// WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT;
uniform lowp vec2 wrapMode;\n
uniform lowp vec4 uColor;\n
- uniform lowp vec4 mixColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
uniform lowp float preMultipliedAlpha;\n
\n
mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n
\n
lowp vec4 visualMixColor()\n
{\n
- return vec4( mixColor.rgb * mix( 1.0, mixColor.a, preMultipliedAlpha ), mixColor.a );\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
}\n
\n
void main()\n
} // unnamed namespace
ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
+ const VisualUrl& imageUrl,
const Property::Map& properties,
ImageDimensions size,
FittingMode::Type fittingMode,
}
ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
+ const VisualUrl& imageUrl,
ImageDimensions size,
FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode )
}
ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
+ const VisualUrl& imageUrl,
ImageDimensions size,
FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode )
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false )
{
}
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false )
{
}
{
DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
}
+ else if ( keyValue.first == IMAGE_ATLASING )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ATLASING, keyValue.second );
+ }
}
}
- if( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING && mImageUrl.size() > 0u )
+ if( ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING ) && mImageUrl.IsValid() )
{
// if sync loading is required, the loading should start
// immediately when new image url is set or the actor is off stage
mWrapModeV = Dali::WrapMode::Type( wrapMode );
break;
}
+
+ case Toolkit::DevelImageVisual::Property::ATLASING:
+ {
+ bool atlasing = false;
+ mAttemptAtlasing = value.Get( atlasing );
+ }
}
}
naturalSize.y = mDesiredSize.GetHeight();
return;
}
- else if( !mImageUrl.empty() )
+ else if( mImageUrl.IsValid() && mImageUrl.GetLocation() == VisualUrl::LOCAL )
{
- ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
+ ImageDimensions dimentions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
naturalSize.x = dimentions.GetWidth();
naturalSize.y = dimentions.GetHeight();
return;
std::string fragmentShader;
const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
+
if( fragmentPreFix )
{
fragmentShader = fragmentPreFix;
fragmentShader += "\n";
}
+
if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
{
fragmentShader += mImpl->mCustomShader->mFragmentShader;
{
fragmentShader += FRAGMENT_SHADER_NO_ATLAS;
}
+
if( customSamplerTypename )
{
fragmentShader.replace( fragmentShader.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
void ImageVisual::LoadResourceSynchronously()
{
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+ BitmapLoader loader = BitmapLoader::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
loader.Load();
mPixels = loader.GetPixelData();
}
}
-TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing )
+TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing )
{
TextureSet textureSet;
textureRect = FULL_TEXTURE_RECT;
{
if( attemptAtlasing )
{
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this );
+ textureSet = mFactoryCache.GetAtlasManager()->Add( textureRect, mImageUrl.GetUrl(), mDesiredSize, mFittingMode, true, this );
mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
if( !textureSet ) // big image, no atlasing or atlasing failed
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
+ ResourceImage resourceImage = Dali::ResourceImage::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
textureSet = TextureSet::New();
TextureSetImage( textureSet, 0u, resourceImage );
return textureSet;
}
-void ImageVisual::InitializeRenderer( const std::string& imageUrl )
+void ImageVisual::InitializeRenderer()
{
- mImageUrl = imageUrl;
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- if( !mImpl->mCustomShader &&
- ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // dont atlas remote images
- ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
+ if( !mImpl->mCustomShader && mImageUrl.GetLocation() == VisualUrl::LOCAL )
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- bool defaultTransform = mImpl->mTransform.mSize == Vector2::ONE &&
- mImpl->mTransform.mOffset == Vector2::ZERO &&
- mImpl->mTransform.mOffsetSizeMode == Vector4::ZERO &&
- mImpl->mTransform.mOrigin == Toolkit::Align::CENTER &&
- mImpl->mTransform.mAnchorPoint == Toolkit::Align::CENTER;
- bool cacheable = defaultWrapMode && defaultTransform && mPixelArea == FULL_TEXTURE_RECT;
-
-
- mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- if( cacheable ) // fetch the renderer from cache if exist
- {
- mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
- mImpl->mFlags |= Impl::IS_FROM_CACHE;
- }
+ Vector4 atlasRect;
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
+ TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), mAttemptAtlasing );
+ CreateRenderer( textures );
- if( !mImpl->mRenderer ) // new renderer is needed
+ if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
{
- Vector4 atlasRect;
- // texture set has to be created first as we need to know if atlasing succeeded or not
- // when selecting the shader
- TextureSet textures = CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), true );
- CreateRenderer( textures );
-
- if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
+ if( !defaultWrapMode ) // custom wrap mode, renderer is not cached.
{
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
- if( !defaultWrapMode ) // custom wrap mode, renderer is not cached.
- {
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
- }
- }
-
- // save the renderer to cache only when default wrap mode and default pixel area is used
- if( cacheable )
- {
- mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
}
}
}
else
{
- // for custom shader or remote image, renderer is not cached and atlas is not applied
- mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+ // for custom shader or remote image, atlas is not applied
Vector4 atlasRect; // ignored in this case
- TextureSet textures = CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), false );
+ TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), false );
CreateRenderer( textures );
}
}
void ImageVisual::InitializeRenderer( const Image& image )
{
- mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
-
// don't reuse CreateTextureSet
TextureSet textures = TextureSet::New();
+
// Renderer can't be shared if mImage is NativeImage
NativeImage nativeImage = NativeImage::DownCast( image );
if( nativeImage )
void ImageVisual::DoSetOnStage( Actor& actor )
{
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- InitializeRenderer( mImageUrl );
+ InitializeRenderer();
}
else if ( mImage )
{
//If we own the image then make sure we release it when we go off stage
actor.RemoveRenderer( mImpl->mRenderer);
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- CleanCache(mImageUrl);
+ RemoveFromAtlas( mImageUrl.GetUrl() );
mImage.Reset();
}
bool sync = IsSynchronousResourceLoading();
map.Insert( SYNCHRONOUS_LOADING, sync );
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
+ map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
}
map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+
+ map.Insert( Toolkit::DevelImageVisual::Property::ATLASING, mAttemptAtlasing );
+}
+
+void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ map.Clear();
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
+ if( mImageUrl.IsValid() )
+ {
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
+ }
+ else if( mImage )
+ {
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
+ }
}
void ImageVisual::OnSetTransform()
}
}
-void ImageVisual::CleanCache(const std::string& url)
+void ImageVisual::RemoveFromAtlas(const std::string& url)
{
- if( IsFromCache() )
+ Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
+ if( index != Property::INVALID_INDEX )
{
- Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
- Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
- {
- Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
- }
+ Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
+ atlasRectValue.Get( atlasRect );
+ }
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
- mImpl->mRenderer.Reset();
- if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
- {
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
- }
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ mImpl->mRenderer.Reset();
+
+ if( index != Property::INVALID_INDEX )
+ {
+ mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
}
}