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Merge "Disabled Atlasing for ImageVisuals to prevent bluring" into devel/master
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
image
/
image-visual.cpp
diff --git
a/dali-toolkit/internal/visuals/image/image-visual.cpp
b/dali-toolkit/internal/visuals/image/image-visual.cpp
index
16b6eb2
..
5c8a004
100644
(file)
--- a/
dali-toolkit/internal/visuals/image/image-visual.cpp
+++ b/
dali-toolkit/internal/visuals/image/image-visual.cpp
@@
-95,7
+95,9
@@
const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump mat4 uModelMatrix;\n
+ uniform mediump mat4 uViewMatrix;\n
+ uniform mediump mat4 uProjection;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
@@
-117,7
+119,9
@@
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
void main()\n
{\n
void main()\n
{\n
- mediump vec4 vertexPosition = uMvpMatrix * ComputeVertexPosition();\n
+ mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n
+ vertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
+ vertexPosition = uProjection * vertexPosition;\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n