sampler.SetWrapMode( mWrapModeU, mWrapModeV );
textureSet.SetSampler( 0u, sampler );
mImpl->mRenderer.SetTextures(textureSet);
sampler.SetWrapMode( mWrapModeU, mWrapModeV );
textureSet.SetSampler( 0u, sampler );
mImpl->mRenderer.SetTextures(textureSet);