// CLASS HEADER
#include <dali-toolkit/internal/visuals/image/image-visual.h>
-// EXTERNAL HEADER
-#include <cstring> // for strncasecmp
+// EXTERNAL HEADERS
+#include <cstring> // for strlen()
+#include <dali/public-api/actors/layer.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
-// INTERNAL HEADER
+// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
namespace Dali
{
namespace
{
-const char HTTP_URL[] = "http://";
-const char HTTPS_URL[] = "https://";
// property names
const char * const IMAGE_FITTING_MODE( "fittingMode" );
const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
+const char * const IMAGE_ATLASING("atlasing");
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
+const float PIXEL_ALIGN_ON = 1.0f;
+const float PIXEL_ALIGN_OFF = 0.0f;
+
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump mat4 uModelMatrix;\n
+ uniform mediump mat4 uViewMatrix;\n
+ uniform mediump mat4 uProjection;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
+ uniform lowp float uPixelAligned;\n
\n
-
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
-
+\n
vec4 ComputeVertexPosition()\n
{\n
vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
}\n
-
+\n
void main()\n
{\n
- mediump vec4 vertexPosition = uMvpMatrix * ComputeVertexPosition();\n
+ mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n
+ vec4 alignedVertexPosition = vertexPosition;\n
+ alignedVertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
+ vertexPosition = uProjection * mix( vertexPosition, alignedVertexPosition, uPixelAligned );\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
} // unnamed namespace
ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
+ const VisualUrl& imageUrl,
const Property::Map& properties,
ImageDimensions size,
FittingMode::Type fittingMode,
}
ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
+ const VisualUrl& imageUrl,
ImageDimensions size,
FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode )
}
ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
+ const VisualUrl& imageUrl,
ImageDimensions size,
FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode )
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false )
{
}
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false )
{
}
{
DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
}
+ else if ( keyValue.first == IMAGE_ATLASING )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ATLASING, keyValue.second );
+ }
}
}
- if( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING && mImageUrl.size() > 0u )
+ if( ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING ) && mImageUrl.IsValid() )
{
// if sync loading is required, the loading should start
// immediately when new image url is set or the actor is off stage
mWrapModeV = Dali::WrapMode::Type( wrapMode );
break;
}
+
+ case Toolkit::DevelImageVisual::Property::ATLASING:
+ {
+ bool atlasing = false;
+ mAttemptAtlasing = value.Get( atlasing );
+ }
}
}
naturalSize.y = mDesiredSize.GetHeight();
return;
}
- else if( !mImageUrl.empty() )
+ else if( mImageUrl.IsValid() && mImageUrl.GetLocation() == VisualUrl::LOCAL )
{
- ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
+ ImageDimensions dimentions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
naturalSize.x = dimentions.GetWidth();
naturalSize.y = dimentions.GetHeight();
return;
}
}
+ shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_ON ); // Set default to align
+
mImpl->mRenderer = Renderer::New( geometry, shader );
DALI_ASSERT_DEBUG( textures );
mImpl->mRenderer.SetTextures( textures );
void ImageVisual::LoadResourceSynchronously()
{
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+ BitmapLoader loader = BitmapLoader::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
loader.Load();
mPixels = loader.GetPixelData();
}
}
-TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing )
+TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing )
{
TextureSet textureSet;
textureRect = FULL_TEXTURE_RECT;
{
if( attemptAtlasing )
{
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this );
+ textureSet = mFactoryCache.GetAtlasManager()->Add( textureRect, mImageUrl.GetUrl(), mDesiredSize, mFittingMode, true, this );
mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
if( !textureSet ) // big image, no atlasing or atlasing failed
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
+ ResourceImage resourceImage = Dali::ResourceImage::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
textureSet = TextureSet::New();
TextureSetImage( textureSet, 0u, resourceImage );
return textureSet;
}
-void ImageVisual::InitializeRenderer( const std::string& imageUrl )
+void ImageVisual::InitializeRenderer()
{
- mImageUrl = imageUrl;
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- if( !mImpl->mCustomShader &&
- ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // dont atlas remote images
- ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
+ if( !mImpl->mCustomShader && mImageUrl.GetLocation() == VisualUrl::LOCAL )
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
Vector4 atlasRect;
// texture set has to be created first as we need to know if atlasing succeeded or not
// when selecting the shader
- TextureSet textures = CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), true );
+ TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), mAttemptAtlasing );
CreateRenderer( textures );
if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
{
// for custom shader or remote image, atlas is not applied
Vector4 atlasRect; // ignored in this case
- TextureSet textures = CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), false );
+ TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), false );
CreateRenderer( textures );
}
}
void ImageVisual::DoSetOnStage( Actor& actor )
{
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- InitializeRenderer( mImageUrl );
+ InitializeRenderer();
}
else if ( mImage )
{
mPlacementActor = actor;
+ // Search the Actor tree to find if Layer UI behaviour set.
+ Layer layer = actor.GetLayer();
+ if ( layer && layer.GetBehavior() == Layer::LAYER_3D )
+ {
+ // Layer 3D set, do not align pixels
+ mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+ }
+
if( mPixelArea != FULL_TEXTURE_RECT )
{
mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
//If we own the image then make sure we release it when we go off stage
actor.RemoveRenderer( mImpl->mRenderer);
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- RemoveFromAtlas(mImageUrl);
+ RemoveFromAtlas( mImageUrl.GetUrl() );
mImage.Reset();
}
bool sync = IsSynchronousResourceLoading();
map.Insert( SYNCHRONOUS_LOADING, sync );
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
+ map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
}
map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+
+ map.Insert( Toolkit::DevelImageVisual::Property::ATLASING, mAttemptAtlasing );
}
void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
{
map.Clear();
map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );