textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
mMaskingData, IsSynchronousResourceLoading(), mTextureId,
atlasRect, atlasing, mLoading, mWrapModeU,
textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
mMaskingData, IsSynchronousResourceLoading(), mTextureId,
atlasRect, atlasing, mLoading, mWrapModeU,