{
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
+
+ // Image loaded and ready to display
+ ResourceReady();
}
}
Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
ApplyImageToSampler( brokenImage );
}
+ // Image loaded and ready to display
+ ResourceReady();
}
}
mTextureLoading = false;