- Texture nativeTexture = mTextures.GetTexture(0);
- modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShader);
+ Texture nativeTexture = mTextures.GetTexture(0);
+ fragmentShaderString = std::string(fragmentShaderView);
+ modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
+ fragmentShaderView = fragmentShaderString;