textureManager.UseExternalResource(mImageUrl.GetUrl());
}
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
// Create the renderer
mImpl->mRenderer = Renderer::New(geometry, shader);
{
if(mImpl->mRenderer)
{
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer.SetShader(shader);
}
}
}
}
-Shader ImageVisual::GetShader()
+Shader ImageVisual::GenerateShader() const
{
Shader shader;