#include <dali/public-api/images/native-image.h>
#include <dali/integration-api/debug.h>
#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/rendering/texture.h>
#include <dali/public-api/rendering/texture-set.h>
// INTERNAL HEADER
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
mImpl->mRenderer.SetTextures( textureSet );
// Turn batching on, to send message it must be on stage.
- mImpl->mRenderer.SetProperty( Dali::Renderer::Property::BATCHING_ENABLED, true );
+ mImpl->mRenderer.SetProperty( Dali::DevelRenderer::Property::BATCHING_ENABLED, true );
}
mImpl->mFlags |= Impl::IS_FROM_CACHE;
}
InitializeRenderer( mImageUrl );
}
// Turn batching on, to send message it must be on stage
- mImpl->mRenderer.SetProperty( Dali::Renderer::Property::BATCHING_ENABLED, true );
+ mImpl->mRenderer.SetProperty( Dali::DevelRenderer::Property::BATCHING_ENABLED, true );
actor.AddRenderer( mImpl->mRenderer );
}
void BatchImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
if( !mImageUrl.empty() )
{