#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/rendering/texture.h>
#include <dali/public-api/rendering/texture-set.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
#include <dali/public-api/rendering/texture-set.h>
// INTERNAL HEADER
naturalSize = Vector2::ZERO;
}
-void BatchImageVisual::SetClipRect( const Rect<int>& clipRect )
-{
- Visual::Base::SetClipRect( clipRect );
-}
-
void BatchImageVisual::InitializeRenderer( const std::string& imageUrl )
{
if( imageUrl.empty() )
}
// Turn batching on, to send message it must be on stage
mImpl->mRenderer.SetProperty( Dali::Renderer::Property::BATCHING_ENABLED, true );
+
+ actor.AddRenderer( mImpl->mRenderer );
}
void BatchImageVisual::DoSetOffStage( Actor& actor )