// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <string_view>
namespace Dali
{
* Request the default vertex shader source.
* @return The default vertex shader source.
*/
- const char* GetVertexShaderSource();
+ std::string_view GetVertexShaderSource();
/**
* Request the default fragment shader source.
* @return The default fragment shader source.
*/
- const char* GetFragmentShaderSource();
+ std::string_view GetFragmentShaderSource();
protected: