#define DALI_TOOLKIT_INTERNAL_GRADIENT_VISUAL_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/gradient/gradient.h>
{
class Gradient;
+class GradientVisual;
+typedef IntrusivePtr< GradientVisual > GradientVisualPtr;
/**
* The visual which renders smooth transition of colors to the control's quad.
};
/**
+ * @brief Create a new gradient visual.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
+ */
+ static GradientVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
+
+public: // from Visual
+
+ /**
+ * @copydoc Visual::Base::CreatePropertyMap
+ */
+ void DoCreatePropertyMap( Property::Map& map ) const override;
+
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+
+protected:
+
+ /**
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
/**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
- ~GradientVisual();
-
-public: // from Visual
+ virtual ~GradientVisual();
/**
- * @copydoc Visual::SetSize
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void SetSize( const Vector2& size );
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::CreatePropertyMap
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void OnSetTransform() override;
-protected:
/**
- * @copydoc Visual::DoInitialize
+ * @copydoc Visual::Base::DoSetOnScene
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ void DoSetOnScene( Actor& actor ) override;
/**
- * @copydoc Visual::DoSetOnStage
+ * @copydoc Visual::Base::UpdateShader
*/
- virtual void DoSetOnStage( Actor& actor );
+ void UpdateShader() override;
private:
bool NewGradient(Type gradientType, const Property::Map& propertyMap);
/**
+ * @brief Get a shader for the current properties.
+ * @return The shader for the current properties.
+ */
+ Shader GetShader();
+
+ /**
* Get the stop-offsets from the property.
* The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4.
*
Matrix3 mGradientTransform;
IntrusivePtr<Gradient> mGradient;
Type mGradientType;
+ bool mIsOpaque; ///< Set to false if any of the stop colors are not opaque
};
} // namespace Internal