*/
void UpdateShader() override;
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
private:
/**
* New a gradient object with the given property map.
bool NewGradient(Type gradientType, const Property::Map& propertyMap);
/**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
- */
- Shader GetShader();
-
- /**
* Get the stop-offsets from the property.
* The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4.
*