mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
}
- mImpl->mRenderer.RegisterProperty(UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform);
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform);
//Register transform properties
mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);