// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/gradient-visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
{
}
-void GradientVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void GradientVisual::DoSetProperties( const Property::Map& propertyMap )
{
Toolkit::GradientVisual::Units::Type gradientUnits = Toolkit::GradientVisual::Units::OBJECT_BOUNDING_BOX;
void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::GRADIENT );
+ map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::GRADIENT );
map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() );
map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() );