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Do not change BlendMode by following whether advanced blend equation is appied or not
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
gradient
/
gradient-visual.cpp
diff --git
a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
index
7d39a77
..
d0807df
100644
(file)
--- a/
dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
+++ b/
dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
@@
-460,7
+460,7
@@
void GradientVisual::InitializeRenderer()
mImpl->mRenderer.SetTextures( textureSet );
// If opaque and then no need to have blending
mImpl->mRenderer.SetTextures( textureSet );
// If opaque and then no need to have blending
- if( mIsOpaque
&& !IsAdvancedBlendEquationApplied()
)
+ if( mIsOpaque )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
}
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
}