Do not change BlendMode by following whether advanced blend equation is appied or not
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / gradient / gradient-visual.cpp
index 7a3af39..d0807df 100644 (file)
@@ -25,6 +25,7 @@
 #include <dali/public-api/object/property-array.h>
 #include <dali/devel-api/scripting/enum-helper.h>
 #include <dali/devel-api/scripting/scripting.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/visuals/gradient-visual-properties.h>
@@ -458,7 +459,7 @@ void GradientVisual::InitializeRenderer()
   mImpl->mRenderer = Renderer::New( geometry, shader );
   mImpl->mRenderer.SetTextures( textureSet );
 
-  // If opaque then no need to have blending
+  // If opaque and then no need to have blending
   if( mIsOpaque )
   {
     mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
@@ -589,7 +590,7 @@ void GradientVisual::GetStopOffsets(const Property::Value* value, Vector<float>&
       }
       case Property::ARRAY:
       {
-        Property::Array* offsetArray = value->GetArray();
+        const Property::Array* offsetArray = value->GetArray();
         if( offsetArray )
         {
           unsigned int numStop = offsetArray->Count();