/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
GradientVisualPtr gradientVisualPtr( new GradientVisual( factoryCache ) );
gradientVisualPtr->SetProperties( properties );
+ gradientVisualPtr->Initialize();
return gradientVisualPtr;
}
void GradientVisual::DoSetOnScene( Actor& actor )
{
- InitializeRenderer();
-
actor.AddRenderer( mImpl->mRenderer );
// Gradient Visual generated and ready to display
// Do nothing
}
-void GradientVisual::InitializeRenderer()
+void GradientVisual::OnInitialize()
{
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
Shader shader = GetShader();