- vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n";
- fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n";
+ vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n";
+ fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n";