if(roundedCorner)
{
- vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n";
- fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n";
+ vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n";
+ fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n";
}
if(borderline)
{
- vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n";
- fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n";
+ vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE\n";
+ fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE\n";
}
if(radialGradient)
{
- fragmentShaderPrefixList += "#define RADIAL 1\n";
+ fragmentShaderPrefixList += "#define RADIAL\n";
}
if(userspaceUnit)
{
- vertexShaderPrefixList += "#define USER_SPACE 1\n";
+ vertexShaderPrefixList += "#define USER_SPACE\n";
}
shader = Shader::New(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_VERT.data(),