[dali_2.3.22] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / gradient / gradient-visual.cpp
index f3028c4..066d506 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -25,6 +25,7 @@
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/common/dali-vector.h>
 #include <dali/public-api/object/property-array.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
 #include <typeinfo>
 
 // INTERNAL INCLUDES
@@ -46,7 +47,7 @@ namespace Internal
 {
 namespace
 {
-const int CUSTOM_PROPERTY_COUNT(11); // 5 transform properties + alignment + corner/border
+static constexpr int32_t CUSTOM_PROPERTY_COUNT(1); // alignment
 
 DALI_ENUM_TO_STRING_TABLE_BEGIN(UNITS)
   DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::GradientVisual::Units, OBJECT_BOUNDING_BOX)
@@ -60,11 +61,12 @@ DALI_ENUM_TO_STRING_TABLE_BEGIN(SPREAD_METHOD)
 DALI_ENUM_TO_STRING_TABLE_END(SPREAD_METHOD)
 
 // uniform names
-const char* const UNIFORM_ALIGNMENT_MATRIX_NAME("uAlignmentMatrix");
+static constexpr std::string_view UNIFORM_ALIGNMENT_MATRIX_NAME("uAlignmentMatrix");
+static constexpr std::string_view UNIFORM_TEXTURE_COORDINATE_SCALE_FACTOR_NAME("uTextureCoordinateScaleFactor");
 
 // default offset value
-const unsigned int DEFAULT_OFFSET_MINIMUM = 0.0f;
-const unsigned int DEFAULT_OFFSET_MAXIMUM = 1.0f;
+static constexpr float DEFAULT_OFFSET_MINIMUM = 0.0f;
+static constexpr float DEFAULT_OFFSET_MAXIMUM = 1.0f;
 
 VisualFactoryCache::ShaderType SHADER_TYPE_TABLE[16] =
   {
@@ -169,7 +171,7 @@ void GradientVisual::OnSetTransform()
 {
   if(mImpl->mRenderer)
   {
-    mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+    mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
   }
 }
 
@@ -238,21 +240,33 @@ void GradientVisual::DoCreateInstancePropertyMap(Property::Map& map) const
   // Do nothing
 }
 
+void GradientVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+  // Make always enable pre multiplied alpha whether preMultiplied value is false.
+  if(!preMultiplied)
+  {
+    DALI_LOG_WARNING("Note : GradientVisual cannot disable PreMultipliedAlpha\n");
+  }
+}
+
 void GradientVisual::OnInitialize()
 {
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
   Shader   shader   = GenerateShader();
 
-  //Set up the texture set
+  // Set up the texture set
   TextureSet    textureSet    = TextureSet::New();
   Dali::Texture lookupTexture = mGradient->GenerateLookupTexture();
   textureSet.SetTexture(0u, lookupTexture);
-  Dali::WrapMode::Type wrap    = GetWrapMode(mGradient->GetSpreadMethod());
-  Sampler              sampler = Sampler::New();
-  sampler.SetWrapMode(wrap, wrap);
-  textureSet.SetSampler(0u, sampler);
+  Dali::WrapMode::Type wrap = GetWrapMode(mGradient->GetSpreadMethod());
+  if(wrap != Dali::WrapMode::DEFAULT)
+  {
+    Sampler sampler = Sampler::New();
+    sampler.SetWrapMode(wrap, wrap);
+    textureSet.SetSampler(0u, sampler);
+  }
 
-  mImpl->mRenderer = Renderer::New(geometry, shader);
+  mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
   mImpl->mRenderer.SetTextures(textureSet);
 
@@ -264,8 +278,11 @@ void GradientVisual::OnInitialize()
 
   mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform);
 
-  //Register transform properties
-  mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+  float textureSize = static_cast<float>(lookupTexture.GetWidth());
+  mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_TEXTURE_COORDINATE_SCALE_FACTOR_NAME, (textureSize - 1.0f) / textureSize);
+
+  // Register transform properties
+  mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
 }
 
 bool GradientVisual::NewGradient(Type gradientType, const Property::Map& propertyMap)
@@ -382,26 +399,26 @@ Shader GradientVisual::GenerateShader() const
 
     if(roundedCorner)
     {
-      vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n";
-      fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n";
+      vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n";
+      fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n";
     }
     if(borderline)
     {
-      vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n";
-      fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n";
+      vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE\n";
+      fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE\n";
     }
     if(radialGradient)
     {
-      fragmentShaderPrefixList += "#define RADIAL 1\n";
+      fragmentShaderPrefixList += "#define RADIAL\n";
     }
     if(userspaceUnit)
     {
-      vertexShaderPrefixList += "#define USER_SPACE 1\n";
+      vertexShaderPrefixList += "#define USER_SPACE\n";
     }
 
-    shader = Shader::New(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_VERT.data(),
-                         Dali::Shader::GetFragmentShaderPrefix() + fragmentShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_FRAG.data());
-    mFactoryCache.SaveShader(shaderType, shader);
+    shader = mFactoryCache.GenerateAndSaveShader(shaderType,
+                                                 Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_VERT.data(),
+                                                 Dali::Shader::GetFragmentShaderPrefix() + fragmentShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_FRAG.data());
   }
 
   return shader;