/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
vertexShaderPrefixList += "#define USER_SPACE\n";
}
- shader = Shader::New(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_VERT.data(),
- Dali::Shader::GetFragmentShaderPrefix() + fragmentShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_FRAG.data());
- mFactoryCache.SaveShader(shaderType, shader);
+ shader = mFactoryCache.GenerateAndSaveShader(shaderType,
+ Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_VERT.data(),
+ Dali::Shader::GetFragmentShaderPrefix() + fragmentShaderPrefixList + SHADER_GRADIENT_VISUAL_SHADER_FRAG.data());
}
return shader;