{
if(mImpl->mRenderer)
{
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer.SetShader(shader);
}
}
void GradientVisual::OnInitialize()
{
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
//Set up the texture set
TextureSet textureSet = TextureSet::New();
return true;
}
-Shader GradientVisual::GetShader()
+Shader GradientVisual::GenerateShader() const
{
bool userspaceUnit = (mGradient->GetGradientUnits() == Toolkit::GradientVisual::Units::USER_SPACE);
bool roundedCorner = IsRoundedCornerRequired();