if( !mImpl->mRenderer )
{
Geometry geometry = CreateQuadWireframeGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mImpl->mRenderer = Renderer::New( geometry, shader);
if( !mImpl->mRenderer )
{
Geometry geometry = CreateQuadWireframeGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mImpl->mRenderer = Renderer::New( geometry, shader);