void DebugVisual::InitializeRenderer()
{
- mImpl->mRenderer = mFactoryCache.GetDebugVisual();
+ mImpl->mRenderer = mFactoryCache.GetDebugRenderer();
if( !mImpl->mRenderer )
{
Geometry geometry = CreateQuadWireframeGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mImpl->mRenderer = Renderer::New( geometry, shader);
- mFactoryCache.CacheDebugVisual( mImpl->mRenderer );
+ mFactoryCache.CacheDebugRenderer( mImpl->mRenderer );
}
}