//INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
-#include <dali-toolkit/internal/visuals/visual-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
namespace Dali
{
DebugVisual::DebugVisual( VisualFactoryCache& factoryCache )
-: Visual( factoryCache )
+: Visual::Base( factoryCache )
{
}
void DebugVisual::InitializeRenderer()
{
- mImpl->mRenderer = mFactoryCache.GetDebugVisual();
+ mImpl->mRenderer = mFactoryCache.GetDebugRenderer();
if( !mImpl->mRenderer )
{
Geometry geometry = CreateQuadWireframeGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mImpl->mRenderer = Renderer::New( geometry, shader);
- mFactoryCache.CacheDebugVisual( mImpl->mRenderer );
+ mFactoryCache.CacheDebugRenderer( mImpl->mRenderer );
}
}