- float mBlurRadius; ///< The blur radius
- Property::Index mBlurRadiusIndex; ///< The blur radius property index
- bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
- bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
+ float mBlurRadius; ///< The blur radius
+ bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always.