#define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnScene( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
void OnSetTransform() override;
+ /**
+ * @copydoc Visual::Base::OnDoAction
+ */
+ void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
+
private:
/**
* @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
private:
+ float mBlurRadius; ///< The blur radius
bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
};