ColorVisual& operator=(const ColorVisual& colorRenderer);
private:
- float mBlurRadius; ///< The blur radius
- Property::Index mBlurRadiusIndex; ///< The blur radius property index
- bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
- bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
+ float mBlurRadius; ///< The blur radius
+ Property::Index mBlurRadiusIndex; ///< The blur radius property index
+ bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
};
} // namespace Internal