#define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
void DoCreateInstancePropertyMap(Property::Map& map) const override;
+ /**
+ * @copydoc Visual::Base::EnablePreMultipliedAlpha
+ */
+ void EnablePreMultipliedAlpha(bool preMultiplied) override;
+
protected:
/**
* @brief Constructor.
void OnSetTransform() override;
/**
- * @copydoc Visual::Base::OnDoAction
+ * @copydoc Visual::Base::UpdateShader
*/
- void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
+ void UpdateShader() override;
/**
- * @copydoc Visual::Base::UpdateShader
+ * @copydoc Visual::Base::GenerateShader
*/
- void UpdateShader() override;
+ Shader GenerateShader() const override;
/**
* @copydoc Visual::Base::OnGetPropertyObject
*/
Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
-private:
+protected:
/**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
+ * @brief Query whether the visual requires to be blur.
+ *
+ * @return Returns true if the blur is required, false otherwise.
*/
- Shader GetShader();
+ bool IsBlurRequired() const;
private:
// Undefined
ColorVisual& operator=(const ColorVisual& colorRenderer);
private:
- float mBlurRadius; ///< The blur radius
- Property::Index mBlurRadiusIndex; ///< The blur radius property index
- bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
- bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
+ float mBlurRadius; ///< The blur radius
+ bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always.
};
} // namespace Internal