const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
uniform lowp vec4 uColor;\n
uniform lowp vec3 mixColor;\n
- uniform lowp float opacity;\n
\n
void main()\n
{\n
- gl_FragColor = vec4(mixColor, opacity)*uColor;\n
+ gl_FragColor = vec4(mixColor, 1.0)*uColor;\n
}\n
);
}