mImpl->mRenderer.RegisterProperty( BLUR_RADIUS_NAME, mBlurRadius );
- if( mImpl->mMixColor.a < 1.f || !EqualsZero( mBlurRadius ) || IsAdvancedBlendEquationApplied() )
+ if( !EqualsZero( mBlurRadius ) )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}