mImpl->mRenderer = Renderer::New( geometry, shader );
- mMixColorIndex = mImpl->mRenderer.RegisterProperty( COLOR_NAME, mMixColor );
+ mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME, mMixColor );
if( mMixColor.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );