{
if(mImpl->mRenderer)
{
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer.SetShader(shader);
}
}
{
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer = Renderer::New(geometry, shader);
mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
-Shader ColorVisual::GetShader()
+Shader ColorVisual::GenerateShader() const
{
Shader shader;
VisualFactoryCache::ShaderType shaderType;