#include <dali/integration-api/debug.h>
//INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
: Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::COLOR),
mBlurRadius(0.0f),
mBlurRadiusIndex(Property::INVALID_INDEX),
- mNeedBlurRadius(false)
+ mAlwaysUsingBlurRadius(false)
{
}
}
}
-void ColorVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
-{
- // Check if action is valid for this visual type and perform action if possible
- switch(actionId)
- {
- case DevelColorVisual::Action::UPDATE_PROPERTY:
- {
- const Property::Map* map = attributes.GetMap();
- if(map)
- {
- DoSetProperties(*map);
- }
- break;
- }
- }
-}
-
void ColorVisual::UpdateShader()
{
if(mImpl->mRenderer)
bool roundedCorner = IsRoundedCornerRequired();
bool borderline = IsBorderlineRequired();
- bool blur = !EqualsZero(mBlurRadius) || mNeedBlurRadius;
+ bool blur = !EqualsZero(mBlurRadius) || mAlwaysUsingBlurRadius;
int shaderTypeFlag = ColorVisualRequireFlag::DEFAULT;
if(roundedCorner)
{
mBlurRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelColorVisual::Property::BLUR_RADIUS, BLUR_RADIUS_NAME, mBlurRadius);
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ // Blur is animated now. we always have to use blur feature.
+ mAlwaysUsingBlurRadius = true;
- mNeedBlurRadius = true;
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
// Change shader
UpdateShader();