);
}
-ColorVisualPtr ColorVisual::New( VisualFactoryCache& factoryCache )
+ColorVisualPtr ColorVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
{
- return new ColorVisual( factoryCache );
+ ColorVisualPtr colorVisualPtr( new ColorVisual( factoryCache ) );
+ colorVisualPtr->SetProperties( properties );
+ return colorVisualPtr;
}
ColorVisual::ColorVisual( VisualFactoryCache& factoryCache )
void ColorVisual::InitializeRenderer()
{
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
- if( !geometry )
- {
- geometry = VisualFactoryCache::CreateQuadGeometry();
- mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry );
- }
Shader shader = mFactoryCache.GetShader( VisualFactoryCache::COLOR_SHADER );
if( !shader )