// ToDo: renderer responds to the size change
}
-void ColorVisual::SetClipRect( const Rect<int>& clipRect )
-{
- Visual::Base::SetClipRect( clipRect );
-
- //ToDo: renderer responds to the clipRect change
-}
-
-void ColorVisual::SetOffset( const Vector2& offset )
-{
- //ToDo: renderer applies the offset
-}
-
void ColorVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
mImpl->mRenderer = Renderer::New( geometry, shader );
- mMixColorIndex = mImpl->mRenderer.RegisterProperty( COLOR_NAME, mMixColor );
+ mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME, mMixColor );
if( mMixColor.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );