/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
//INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
uniform lowp vec4 uColor;\n
- uniform lowp vec4 mixColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
\n
void main()\n
{\n
- gl_FragColor = mixColor*uColor;\n
+ gl_FragColor = vec4(mixColor, opacity)*uColor;\n
}\n
);
}
void ColorVisual::DoSetProperties( const Property::Map& propertyMap )
{
// By virtue of DoSetProperties being called last, this will override
- // anything set by DevelVisual::Property::MIX_COLOR
+ // anything set by Toolkit::Visual::Property::MIX_COLOR
Property::Value* colorValue = propertyMap.Find( Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR );
if( colorValue )
{
Vector4 color;
if( colorValue->Get( color ) )
{
- SetMixColor( color );
+ Property::Type type = colorValue->GetType();
+ if( type == Property::VECTOR4 )
+ {
+ SetMixColor( color );
+ }
+ else if( type == Property::VECTOR3 )
+ {
+ Vector3 color3(color);
+ SetMixColor( color3 );
+ }
}
else
{
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Color Visual generated and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::COLOR );
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR );
map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mImpl->mMixColor );
}
+void ColorVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
+
void ColorVisual::OnSetTransform()
{
if( mImpl->mRenderer )
// ColorVisual has it's own index key for mix color - use this instead
// of using the new base index to avoid changing existing applications
// String keys will get to this property.
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, mImpl->mMixColor );
+ mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) );
+
if( mImpl->mMixColor.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );