\n
void main()\n
{\n
- gl_FragColor = mixColor;\n
+ gl_FragColor = mixColor*uColor;\n
}\n
);
}
}
}
-void ColorVisual::SetSize( const Vector2& size )
-{
- Visual::Base::SetSize( size );
-
- // ToDo: renderer responds to the size change
-}
-
void ColorVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();