/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace
{
+const int CUSTOM_PROPERTY_COUNT(7); // 5 transform properties + color,size
+
const char* const POSITION_ATTRIBUTE_NAME("aPosition");
const char* const DRIFT_ATTRIBUTE_NAME("aDrift");
const char* const INDEX_NAME("indices");
Shader shader = GetBorderShader();
mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
//Register transform properties
mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);