mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize );
+
+ actor.AddRenderer( mImpl->mRenderer );
}
void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const