);
}
+BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache )
+{
+ return new BorderVisual( factoryCache );
+}
+
BorderVisual::BorderVisual( VisualFactoryCache& factoryCache )
: Visual::Base( factoryCache ),
mBorderColor( Color::TRANSPARENT ),
{
}
-void BorderVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void BorderVisual::DoSetProperties( const Property::Map& propertyMap )
{
Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME );
if( !( color && color->Get(mBorderColor) ) )