Property::Map borderVertexFormat;
borderVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
borderVertexFormat[DRIFT_ATTRIBUTE_NAME] = Property::VECTOR2;
- PropertyBuffer borderVertices = PropertyBuffer::New( borderVertexFormat );
+ VertexBuffer borderVertices = VertexBuffer::New( borderVertexFormat );
borderVertices.SetData( borderVertexData, 16 );
// Create indices