void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnScene( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
void OnSetTransform() override;
+ /**
+ * @copydoc Visual::Base::OnDoAction
+ */
+ void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
+
private:
/**
float mStartAngle; ///< The start angle of the arc.
float mSweepAngle; ///< The sweep angle of the arc.
Property::Index mRadiusIndex; ///< The index of the radius property.
+ Property::Index mThicknessIndex; ///< The index of the thickness property.
+ Property::Index mStartAngleIndex; ///< The index of the start angle property.
+ Property::Index mSweepAngleIndex; ///< The index of the sweep angle property.
DevelArcVisual::Cap::Type mCapType; ///< The cap type.
};