mImpl->mRenderer = Renderer::New(geometry, shader);
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
- mThicknessIndex = mImpl->mRenderer.RegisterProperty(DevelArcVisual::Property::THICKNESS, THICKNESS_NAME, mThickness);
- mStartAngleIndex = mImpl->mRenderer.RegisterProperty(DevelArcVisual::Property::START_ANGLE, START_ANGLE_NAME, mStartAngle);
- mSweepAngleIndex = mImpl->mRenderer.RegisterProperty(DevelArcVisual::Property::SWEEP_ANGLE, SWEEP_ANGLE_NAME, mSweepAngle);
+ mThicknessIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelArcVisual::Property::THICKNESS, THICKNESS_NAME, mThickness);
+ mStartAngleIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelArcVisual::Property::START_ANGLE, START_ANGLE_NAME, mStartAngle);
+ mSweepAngleIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelArcVisual::Property::SWEEP_ANGLE, SWEEP_ANGLE_NAME, mSweepAngle);
mRadiusIndex = mImpl->mRenderer.RegisterProperty(RADIUS_NAME, mRadius);