- * @brief Pause the vector animation.
- */
- void PauseAnimation();
-
- /**
- * @brief Resume the vector animation.
- */
- void ResumeAnimation();
-
- /**
- * @brief Render one frame. The current frame number will be increased.
- */
- void RenderFrame();
-
- /**
- * @brief This callback is called after the first frame is ready.
- * @param[in] callback The resource ready callback
- */
- void SetResourceReadyCallback( EventThreadCallback* callback );
-
- /**
- * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
- * @param[in] count The number of times to loop
- */
- void SetLoopCount( int16_t count );
-
- /**
- * @brief Set the playing range.
- * @param[in] range Two values between [0,1] to specify minimum and maximum progress.
- * The animation will play between those values.